Interaction SDK Troubleshooting
Updated: Aug 31, 2026
The following are known issues to keep in mind when creating interactions.
My Game with Poke or Ray Interactions Crashes When I Play
If you forget to hook up the Pointable Plane reference (Pose Provider) to the Make Clipper Bounds function, it will crash when you play. Make sure you have hooked up this reference.
My Game Crashes When I Grab an Interactable
In v69 of the Interaction SDK plugin, if an IsdkGrabbableAudio component on an actor has only one sound in either the Grabbing Sounds or Releasing Sounds arrays, the game will crash when a grab interaction occurs. This has been addressed in a future version, however in the interim, avoid using a Grabbing or Releasing Sounds array with only one element.