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Meta XR Audio Plugin for FMOD Overview

Updated: Apr 15, 2026

Overview

This guide describes guidelines and resources for creating a compelling VR audio experience in Unreal using FMOD as the audio engine. It walks you through setting up a simple FMOD project using the Meta XR Audio Plugin for FMOD and integrating that project into your game.
This guide focuses on the use of the Meta XR Audio Plugin for FMOD but doesn’t attempt to be a FMOD tutorial. FMOD provides extensive tutorials and documentation on FMOD’s website if you’re new to FMOD. The FMOD Tutorial Series is a recommended starting point that covers core concepts and fundamental features. A dedicated section of the documentation covers integrating FMOD into an Unreal project.
By the end of this guide series, you will be able to:
  • Download and install the Meta XR Audio SDK for FMOD.
  • Add the plugin to a mono source to generate spatialized audio.
  • Use the Meta XR Audio Source UI to adjust spatialization, acoustics, and reverb send.
  • Add the Meta XR Audio Reflections plugin to the main mixer to generate room acoustics.
  • Adjust where the room acoustics originate from, size of the room, room materials, and clutter settings.
  • Play ambisonic audio.

Next Up

Visit Getting Started to get set up with the Meta XR Audio SDK.
From there, follow the rest of the guide: