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Add Loading Splash Screen (Deprecated)

Updated: Apr 15, 2026
Deprecation Notice
This Blueprint function is deprecated. Use Add Loading Screen Splash from the Head Mounted Display Loading Screen functions instead. For the recommended configuration-based approach, see Splash Screen.

Overview

This Blueprint adds a splash screen, with a set of parameters, to the application. You can have a single splash screen or add multiple splash screens, in which case they will all be visible whenever a splash screen is displayed. You can think of the individual splash screens as components of the actual splash screen that the user will see.
The currently added splash screens are displayed when the user moves between levels, provided auto-loading is enabled. The previous approach used Enable Auto-Loading Splash Screen (deprecated); the current approach uses Meta XR Plugin Settings. See Splash Screen for details.
For additional information about splash screens, see:

Blueprint

Add Loading Splash Screen

Arguments

The "PC VR" references on this page referred to the discontinued Oculus Rift platform. On the modern OpenXR code path, which is the default for Meta Quest, this entire Blueprint function is non-functional and silently does nothing. Only the legacy OVR code path has a working implementation.
The following parameters are only effective on the discontinued Rift platform via the legacy OVR code path. On Meta Quest (OpenXR), the entire function is non-functional and none of these parameters have any effect.
  • Texture: A texture asset to be used for the splash.
  • Translation in Meters: Initial translation of the center of the splash screen, in meters.
  • Rotation: The initial rotation value for the splash screen, with the origin at the center of the splash screen.
  • Size in Meters: Size of the quad containing the splash screen, in meters.
  • Delta Rotation: The rotation you want to incrementally add in each subsequent frame, which makes the quad (containing the splash screen) rotate about its center.
  • Clear Before Add: If true, clears splashes before adding a new one.

Output

This function does not return a value.