Enable Orientation Tracking
Updated: Apr 15, 2026
This blueprint enables or disables orientation tracking for the currently connected HMD. Orientation tracking maps the user’s head rotation to the in-game camera view and is enabled by default. Disabling orientation tracking prevents head rotation from updating the camera, which can be useful for fixed-camera experiences, cinematic sequences, or UI-only screens.
- Orientation Tracking: Boolean. True enables orientation tracking. Otherwise, it’s disabled.