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Enable Orientation Tracking

Updated: Apr 15, 2026

Overview

This blueprint enables or disables orientation tracking for the currently connected HMD. Orientation tracking maps the user’s head rotation to the in-game camera view and is enabled by default. Disabling orientation tracking prevents head rotation from updating the camera, which can be useful for fixed-camera experiences, cinematic sequences, or UI-only screens.

Blueprint

Enable Orientation Tracking Blueprint

Arguments

  • Orientation Tracking: Boolean. True enables orientation tracking. Otherwise, it’s disabled.

Output

  • None