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Add Static Surface Geometry

Updated: Jun 3, 2024

Overview

Adds static surface seometry.

Blueprint

Add Static Surface Geometry

Arguments

  • Target: The Oculus XRPassThrough Layer Component object.
  • Procedural Mesh Component: The component from where you use the mesh for the surface.
  • Update Transform: If True, the transform is updated every frame. Otherwise, the geometry is assumed to be static and updates to either the geometry or the transform are not reflected. Since this has a small overhead, it should only be used if needed.
    Note: If changes are made to the static mesh geometry itself, they will not be reflected here. The actor needs to be removed and readded for these changes to take effect.

Output

  • None
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