Set Color Map Type
Updated: Apr 15, 2026
This blueprint sets the color mapping technique applied to passthrough images on a Passthrough Layer Base component. Use it to select from grayscale conversion, color adjustment, color LUT application, or no color mapping.
Before calling Set Color Map Type, enable the color map by calling
Enable Color Map with the value set to
true. Set Color Map Type has no visible effect unless the color map is enabled.

- Target: Passthrough Layer Base object reference
- In Color Map Type: One of the following
EOculusXRColorMapType enum values:
None: Displays passthrough images unchanged.GrayscaleToColor: Colorizes grayscale passthrough images, adjusts brightness and contrast, and applies a posterization effect. Color passthrough images are converted to grayscale first if this option is selected.Grayscale: Adjusts brightness and contrast and applies a posterization effect to grayscale passthrough images. Color passthrough images are converted to grayscale first if this option is selected.ColorAdjustment: Adjusts image brightness, contrast, and saturation. The saturation adjustment only has an effect on devices that support color passthrough.ColorLUT: Applies a color look-up table (LUT), which maps each RGB input color into an arbitrary RGB(A) in the passthrough image stream.InterpolatedColorLUT: Applies the blend between two color LUTs to the passthrough image stream. This option can be used to smoothly transition between two color LUTs.