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Set Color Map Type

Overview

This blueprint sets the options for the colorization of passthrough images.

Blueprint

Set Color Map Type

Arguments

  • Target: Passthrough Layer object reference
  • In Color Map Type: One of the following EColorMapType enum values:
    • None: Displays passthrough images unchanged.
    • GrayscaleToColor: Colorizes grayscale passthrough images, adjusts brightness and contrast, and applies a posterization effect. Color passthrough images are converted to grayscale first if this option is selected.
    • Grayscale: Adjusts brightness and contrast and applies a posterization effect to grayscale passthrough images. Color passthrough images are converted to grayscale first if this option is selected.
    • ColorAdjustment: Adjusts image brightness, contrast, and saturation. The saturation adjustment only has an effect on devices that support color passthrough.
    • ColorLUT: Applies a color look-up table (LUT), which maps each RGB input color into an arbitrary RGB(A) in the passthrough image stream.
    • InterpolatedColorLUT: Applies the blend between two color LUTs to the passthrough image stream. This option can be used to smoothly transition between two color LUTs.

Output

  • None
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