This guide describes guidelines and resources for creating a compelling VR audio experience using the Unreal Audio Engine.
It will walk you through setting up an Unreal project to use the Meta XR Audio SDK plug-in in your game.
This guide focuses on the use of the Meta XR Audio SDK plug-in for Unreal but doesn’t attempt to be a Unreal tutorial. There are a plethora of great tutorials and documentation on the Unreal website if you’re new to Unreal.
By the end of this document, you’ll be able to:
Download the Meta XR Audio SDK.
Set the Meta XR Audio plug-in to spatialize audio.
Use the Meta XR Audio Source Script to adjust spatialization, acoustics, gain boost, and reverb send.
Use an Meta XR Audio Reverb preset and the Room Acoustics script to change how reverberations are generated.
Adjust where the room acoustic originates from, size of the room, room materials, and clutter settings.
Play ambisonic audio.
Next Up
Visit Getting Started to get setup with the Meta XR Audio SDK.