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Meta XR Audio SDK for Unreal Overview

Overview

This guide describes guidelines and resources for creating a compelling VR audio experience using the Unreal Audio Engine.
It will walk you through setting up an Unreal project to use the Meta XR Audio SDK plug-in in your game.
This guide focuses on the use of the Meta XR Audio SDK plug-in for Unreal but doesn’t attempt to be a Unreal tutorial. There are a plethora of great tutorials and documentation on the Unreal website if you’re new to Unreal.
By the end of this document, you’ll be able to:
  • Download the Meta XR Audio SDK.
  • Set the Meta XR Audio plug-in to spatialize audio.
  • Use the Meta XR Audio Source Script to adjust spatialization, acoustics, gain boost, and reverb send.
  • Use an Meta XR Audio Reverb preset and the Room Acoustics script to change how reverberations are generated.
  • Adjust where the room acoustic originates from, size of the room, room materials, and clutter settings.
  • Play ambisonic audio.

Next Up

Visit Getting Started to get setup with the Meta XR Audio SDK.
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