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Get Foveated Rendering Level

Returns the current foveated rendering (FFR or ETFR) level setting.
Note: In UE 5.x with the Meta XR plugin, this blueprint is named Get Foveated Rendering Level (not Get Fixed Foveated Rendering Level). It returns the level for whichever foveated rendering method is currently active (Fixed Foveated Rendering or Eye Tracked Foveated Rendering). FFR enables the edges of the eye buffers to be rendered at a lower resolution than the center portion of the eye buffers. For more information on FFR, see Fixed Foveated Rendering.

Blueprint

Get Foveated Rendering Level Blueprint node with an FFR level enum return value.

Arguments

  • No arguments.

Output

  • Return Value: The current multi-resolution level for fixed foveated rendering. This returns an index into the EFixedFoveatedRenderingLevel enum, which can be one of the following values:
    • EFixedFoveatedRenderingLevel_Off (index = 0): No reduction of resolution. (Default)
    • EFixedFoveatedRenderingLevel_LMSLow (index = 1): The lowest level of resolution reduction.
    • EFixedFoveatedRenderingLevel_LMSMedium (index = 2): The medium level of resolution reduction.
    • EFixedFoveatedRenderingLevel_LMSHigh (index = 3): A high level of resolution reduction.
    • EFixedFoveatedRenderingLevel_LMSHighTop (index = 4): The highest level of resolution reduction, with more foveation at the top.