Returns the current foveated rendering (FFR or ETFR) level setting.
Note: In UE 5.x with the Meta XR plugin, this blueprint is named
Get Foveated Rendering Level (not
Get Fixed Foveated Rendering Level). It returns the level for whichever foveated rendering method is currently active (Fixed Foveated Rendering or Eye Tracked Foveated Rendering). FFR enables the edges of the eye buffers to be rendered at a lower resolution than the center portion of the eye buffers. For more information on FFR, see
Fixed Foveated Rendering.