Develop

Rendering

Updated: Apr 14, 2026
This section describes rendering considerations for Unreal applications on Meta Quest headsets.

Overview

To create the best VR experience, your application should produce high-quality images while meeting the Meta Horizon Store’s required frame rate for the headset.
The following table lists the current valid target display refresh rates that you can set.
DeviceRefresh Rates
Meta Quest 2
72 Hz, 80 Hz, 90 Hz, 120 Hz
Meta Quest 3
72 Hz, 80 Hz, 90 Hz, 120 Hz
Meta Quest 3S
72 Hz, 80 Hz, 90 Hz, 120 Hz
Meta Quest Pro
72 Hz, 80 Hz, 90 Hz
For more information, see Changing the Display Refresh Rate.
If your application does not meet the frame rate, it may exhibit judder, flickering black areas on the periphery, or other performance-related problems. Reducing the graphical richness of the experience may decrease the render time, but can result in a less realistic or less immersive user experience.
Vulkan is the supported graphics API for mobile VR rendering. For more information, see Vulkan for Mobile VR Rendering (blog).