Data Usage Disclaimer: Enabling support for hand tracking grants your app access to certain user data, such as the user’s estimated hand size and hand pose data. This data is only permitted to be used for enabling hand tracking within your app and is expressly forbidden for any other purpose.
| Feature | Supported | Description | SDK | Documentation | Samples |
|---|---|---|---|---|---|
Tracking | |||||
Hand Tracking | ✅ | Hand tracking enables the use of hands as an input method | Meta Core SDK | ||
Fast Motion Mode (FMM) | ✅ | Provides improved tracking of fast movements common in fitness and rhythm apps (60Hz) | Meta Core SDK | ||
Wide Motion Mode (WMM) | ❌ | Allows you to track hands and display plausible hand poses even when the hands are outside the headset’s field of view | Meta Core SDK | ||
Multimodal | ❌ | Provides simultaneous tracking of both hands and controllers. | Meta Core SDK | ||
Capsense | ✅ | Provides logical hand poses when using controllers. | Meta Core SDK | ||
OpenXR Hand Skeleton | ✅ | Support for the OpenXR hand skeleton standard | Interaction SDK / Meta Core SDK | ||
Poses & Gestures | |||||
Pose Detection | ✅(v78+) | A pose is detected when the tracked hand matches that pose’s required shapes and transforms | Interaction SDK | ||
Pose Recording | ✅ | Capture a pose for use in pose detection. | Interaction SDK | ||
Gesture Detection | ❌ | Sequences can recognize a series of IActiveStates over time to compose complex gestures | Interaction SDK | ||
Microgestures | ✅ | Recognize thumb tap and thumb swipe motions performed on the side of the index finger. | Interaction SDK | ||
Interactions | |||||
Poke | ✅ | Interact with surfaces via direct touch using hands | Interaction SDK | ||
Grab | ✅ | Enable you to pick up or manipulate objects in the world using controllers or hands. | Interaction SDK | ||
Hand Grab | ✅ | Provides a physics-less means of grabbing objects that’s specifically designed for hands | Interaction SDK | ||
Distance Grab | ✅ | Lets you use your hands to grab and move objects that are out of arm’s reach | Interaction SDK | ||
Ray Grab | ✅ | Object can be interacted with by the user from a distance by casting a ray out from the hand or controller. | Interaction SDK | ||
Custom Grab Poses | ✅ | Record a custom hand grab pose to control how your hands conform to a grabbed object | Interaction SDK | ||
Throw | ✅ | Enable throwing objects using hands. | Interaction SDK | ||
Raycast | ✅ | Interact with objects in the world from a distance by casting a ray, or line, out from the hand or controller. | Interaction SDK | ||
2D Widget Interaction | ✅ | Handles all the scaffolding and plumbing necessary to display a Widget Blueprint in the world and make it interactable. | Interaction SDK | ||
Visuals | |||||
Custom hand models | ✅ | Replace the default Interaction SDK hands with your own set of custom hands | Interaction SDK |