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Get Bone Name

Updated: Apr 15, 2026
Returns the display name string for a specified hand tracking bone ID from the EOculusXRBone enumeration. This function is defined in UOculusXRInputFunctionLibrary (module: OculusXRInput) and is exposed as a BlueprintPure node (no execution pin required) under the OculusLibrary > HandTracking category.

Blueprint

Get Bone Name Blueprint

Arguments

  • Bone Id: The bone to look up, based on the EOculusXRBone enum values. See Bone ID values for the full list of accepted values grouped by anatomical region.

Bone ID values

Wrist and forearm

Display NameEnum ValueDescription
Wrist Root
Wrist_Root
Wrist root frame
Hand Start
Hand_Start
Alias for Wrist_Root. Marks the beginning of the bone range.
Forearm Stub
Forearm_Stub
Forearm frame
The thumb and pinky start at index _0 (trapezium and metacarpal, respectively), while the index, middle, and ring fingers begin at the proximal phalange (index _1).

Thumb

Display NameEnum ValueDescription
Thumb0
Thumb_0
Trapezium
Thumb1
Thumb_1
Metacarpal
Thumb2
Thumb_2
Proximal phalange
Thumb3
Thumb_3
Distal phalange

Index finger

Display NameEnum ValueDescription
Index1
Index_1
Proximal phalange
Index2
Index_2
Intermediate phalange
Index3
Index_3
Distal phalange

Middle finger

Display NameEnum ValueDescription
Middle1
Middle_1
Proximal phalange
Middle2
Middle_2
Intermediate phalange
Middle3
Middle_3
Distal phalange

Ring finger

Display NameEnum ValueDescription
Ring1
Ring_1
Proximal phalange
Ring2
Ring_2
Intermediate phalange
Ring3
Ring_3
Distal phalange

Pinky finger

Display NameEnum ValueDescription
Pinky0
Pinky_0
Metacarpal
Pinky1
Pinky_1
Proximal phalange
Pinky2
Pinky_2
Intermediate phalange
Pinky3
Pinky_3
Distal phalange

Fingertips

Display NameEnum ValueDescription
Thumb Tip
Thumb_Tip
Thumb tip (position-only, not used for mesh skinning)
Max Skinnable
Max_Skinnable
Alias for Thumb_Tip. Bones 0–19 are skinnable and deform the hand mesh. Bones 20–23 are position-only tip markers.
Index Tip
Index_Tip
Index tip (position-only)
Middle Tip
Middle_Tip
Middle tip (position-only)
Ring Tip
Ring_Tip
Ring tip (position-only)
Pinky Tip
Pinky_Tip
Pinky tip (position-only)

Sentinels

These values are range boundaries and do not represent physical bones.
Display NameEnum ValueDescription
Hand End
Hand_End
Sentinel marking the end of the valid bone range
Hand Max
Bone_Max
Alias for Hand_End. Boundary for valid bone range.
Invalid
Invalid
Sentinel for error or unset state. Returned when a bone ID is out of range.

Output

  • Return Value: The bone display name as a string. The function resolves the UMETA(DisplayName) metadata for the given EOculusXRBone value. Examples:
    InputReturn value
    Wrist_Root
    "Wrist Root"
    Thumb_0
    "Thumb0"
    Index_Tip
    "Index Tip"
    Invalid
    "Invalid"