Is Hand Tracking Enabled
Updated: Apr 17, 2026
Returns whether the hand tracking system is currently active on this device.
The Is Hand Tracking Enabled Blueprint queries the device’s hand tracking system to determine whether hand tracking is active. On Meta Quest, this reflects the real-time tracking state, so the return value can change at runtime when users switch between controllers and hand tracking.
Because the tracking state can change at any time, this function is typically polled per frame rather than checked once at startup. A common pattern is to call it each frame in a Tick event and toggle visibility between hand meshes and controller meshes based on the result.
No arguments.
- Return Value: A boolean that is
true when the hand tracking system is active and tracking at least one hand, and false otherwise. If the hand tracking subsystem is unavailable, this always returns false.