Remove Procedural Surface Geometry
Updated: Apr 15, 2026
Removes a procedural mesh component from the passthrough projection surface of a UOculusXRPassthroughLayerComponent. Surface-projected passthrough allows apps to specify the geometry onto which the passthrough images are projected, instead of an automatic environment depth reconstruction. This function reverses a previous call to AddProceduralSurfaceGeometry.
Deprecated:
UOculusXRPassthroughLayerComponent and all its surface geometry functions are deprecated as of Unreal Engine 5.6. Use
persistent passthrough instead.
- Target: The Oculus XRPassThrough Layer Component object.
- Procedural Mesh Component: Reference to the component that contains the procedural mesh to be removed. This component must have been previously added with
AddProceduralSurfaceGeometry.