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Remove Procedural Surface Geometry

Updated: Apr 15, 2026

Overview

Removes a procedural mesh component from the passthrough projection surface of a UOculusXRPassthroughLayerComponent. Surface-projected passthrough allows apps to specify the geometry onto which the passthrough images are projected, instead of an automatic environment depth reconstruction. This function reverses a previous call to AddProceduralSurfaceGeometry.
For more information, see Surface projected passthrough.
Deprecated: UOculusXRPassthroughLayerComponent and all its surface geometry functions are deprecated as of Unreal Engine 5.6. Use persistent passthrough instead.

Blueprint

Remove procedural passthrough layer component

Arguments

  • Target: The Oculus XRPassThrough Layer Component object.
  • Procedural Mesh Component: Reference to the component that contains the procedural mesh to be removed. This component must have been previously added with AddProceduralSurfaceGeometry.

Output

  • None

See also