
EOculusXRHandType enum values:NoneHandLeftHandRightUOculusXRHandComponent, physics capsules are initialized automatically when bInitializePhysics is set to true, and the results are available on the component’s CollisionCapsules property. Call this function directly only when you are managing a custom skinned mesh component outside of UOculusXRHandComponent.100.0, meaning one world unit equals one centimeter. Change this value only if your project uses a non-default world scale.FOculusXRCapsuleCollider structures. Each structure has the following members:UCapsuleComponent pointer to the generated physics capsule.EOculusXRBone value identifying the bone this capsule is attached to. Defaults to Wrist_Root.