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Get Hmd Color Desc

Updated: Apr 15, 2026

Overview

Returns the color space of the target device. For background on how color spaces work in the Unreal integration, see Unreal Color Functions and Color Management in Meta Quest Headsets.

Blueprint

The Get Hmd Color Desc Blueprint node is shown below:
Get Hmd Color Desc Blueprint node with an EOculusXRColorSpace return value output.

Arguments

  • No arguments.

Output

  • Return Value: One of the following EOculusXRColorSpace enum values:
    • Unknown: The default value from GetHmdColorSpace until SetClientColorDesc is called. Only valid on PC, and will be remapped to Quest on mobile.
    • Unmanaged: No color correction. Not recommended for production use.
    • Rec_2020: Color space for standardized color across all supported headsets with D65 white point.
    • Rec_709: Rec. 709 is used on Oculus Go and shares the same primary color coordinates as sRGB.
    • Rift_CV1: Color space specific to the Oculus Rift CV1 headset.
    • Rift_S: Color space specific to the Oculus Rift S headset.
    • Quest: Meta Quest native color space, slightly different from Rift CV1.
    • P3: DCI-P3 color space. This is the recommended and default color space.
    • Adobe_RGB: Similar to sRGB but with deeper greens using D65 white point.