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Set Guardian Visibility (deprecated)

Updated: Apr 17, 2026
Deprecation Notice
As of UE 4.27, this Blueprint has been deprecated and has no effect on Meta Quest devices running the OpenXR backend. Use the [Request Boundary Visibility](/documentation/unreal/unreal-boundaryless/) Blueprint instead.

Overview

This Blueprint specifies whether or not the runtime should render the Guardian.

Blueprint

Set Guardian Visibility Blueprint node with a Guardian Visible boolean input.

Arguments

Guardian Visible: A boolean indicating whether the runtime should render the Guardian.

Output

None

Migration

Set Guardian Visibility has no effect on Meta Quest devices running the OpenXR backend. To control boundary visibility in your app, use the Request Boundary Visibility Blueprint node. For complete setup and usage instructions, including how to enable Boundary Visibility Support in Project Settings, see Boundaryless Design.