Enable and Test Body Tracking Using the Meta XR Simulator
Updated: Apr 17, 2026
Outdated XR Simulator Version
This information applies to an older version of the XR Simulator, for new projects use the Standalone XR Simulator which supports any OpenXR application.Learn how to enable and test body tracking in the Meta XR Simulator to simplify app development, testing, and debugging. The Meta XR Simulator provides synthetic body tracking data through the OpenXR runtime, so you can iterate without a headset.
Set up an Unreal Engine project with the Meta XR Plugin. For more information, see
Create Quest App.
In the Unreal Editor, go to Edit > Project Settings > Plugins > Meta XR.
Under the Mobile section, enable Body Tracking Enabled.
Set Body Tracking Fidelity to the desired level (Low or High).
Set Body Tracking Joint Set to the desired joint coverage (UpperBody or FullBody).
Test body tracking with the XR Simulator
On the main toolbar, open the Meta XR Simulator dropdown and check the toggle to enable it.
Add a UOculusXRBodyTrackingComponent to an Actor in your scene that has a SkeletalMesh. The component starts body tracking automatically when BeginPlay runs.
Click VR Preview to launch the Meta XR Simulator. The simulator provides synthetic body tracking data automatically.