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Enable Auto-Loading Splash Screen (Deprecated)

Updated: Apr 17, 2026
Deprecation Notice
This Blueprint function is deprecated. Use the Auto Enabled checkbox in Edit > Project Settings > Plugins > Meta XR > Engine Splash Screen instead. For the recommended configuration-based approach, see Splash Screen.

Overview

Enable Auto-Loading Splash Screen was a UE 4.x Blueprint function provided by UStereoLayerFunctionLibrary (VR Blueprint category). It enabled or disabled automatic loading of all previously added splash screens when transitioning between levels. In UE 5.x, UStereoLayerFunctionLibrary was removed and this Blueprint node is no longer available.
In UE 5.x, the auto-loading splash screen behavior is controlled by the Auto Enabled (bAutoEnabled) project setting, located in Edit > Project Settings > Plugins > Meta XR > Engine Splash Screen. For the recommended configuration-based approach, see Splash Screen.
On the OpenXR code path, which is the default for Meta Quest, the related Blueprint functions (AddLoadingSplashScreen, ClearLoadingSplashScreens on UOculusXRFunctionLibrary) are non-functional.
For additional information about splash screens, see:

Blueprint

Enable auto-loading splash screen

Arguments

  • Auto Show Enabled: Check the box or supply a boolean input of True to turn on splash screen auto-loading.

Output

  • No output.