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Passthrough AR

In the classic Passthrough AR scenario, a passthrough layer is used as a background onto which virtual objects are rendered.
Passthrough AR
Configure your scene for Passthrough AR as follows:
  1. Add a Passthrough layer to your (VR)Pawn and set Layer Placement to Underlay.
  2. Ensure that your level background is transparent: Delete or deactivate any SkySphere.
With this configuration, passthrough shows up wherever your virtual scene doesn’t cover the screen.
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