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Get Bone Rotation

Returns the bone rotation for the specified hand and bone type.

Blueprint

Get Bone Name Blueprint

Arguments

  • Device Hand: One of the EOculusHandType enum values:
    • Hand Left
    • Hand Right
    • None
  • Bone Id: Indicates the Bone ID, based on the EBone enum values. The following values are available:
    • Forearm Stub
    • Hand End
    • Hand Start
    • Hand Max
    • Index Tip
    • Index1
    • Index2
    • Index3
    • Invalid
    • Max Skinnable
    • Middle Tip
    • Middle1
    • Middle2
    • Middle3
    • Pinky Tip
    • Pinky0
    • Pinky1
    • Pinky2
    • Pinky3
    • Ring Tip
    • Ring1
    • Ring2
    • Ring3
    • Thumb Tip
    • Thumb0
    • Thumb1
    • Thumb2
    • Thumb3
    • Wrist Root
  • Controller Index: Optional integer indicating the controller index.

Output

  • Return Value: A Quat structure that indicates the bone rotation.
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