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Explore Oculus Lipsync with the Sample Scene for Unreal

Updated: Jul 1, 2020
End-of-Life Notice for Oculus Spatializer Plugin
The Oculus Spatializer Plugin has been replaced by the Meta XR Audio SDK and is now in end-of-life stage. It will not receive any further support beyond v47. We strongly discourage its use. Please navigate to the Meta XR Audio SDK documentation for your specific engine:
- Meta XR Audio SDK for Unity Native
- Meta XR Audio SDK for FMOD and Unity
- Meta XR Audio SDK for Wwise and Unity
- Meta XR Audio SDK for Unreal Native
- Meta XR Audio SDK for FMOD and Unreal
- Meta XR Audio SDK for Wwise and Unreal
This documentation is no longer being updated and is subject for removal.
To get started, you should open the OVRLipSyncDemo.uproject project with Unreal Engine. You will find the sample project under [extract-dir]\ipSync\UnrealPlugin\OVRLipSyncDemo. This scene provides an introduction to Oculus Lipsync resources and examples of how the library works.
In particular, explore the LiveCaptureBlueprint and the PlaybackBlueprint to see how Lipsync is used with Unreal Engine.
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