Explore Oculus Lipsync with the Sample Scene for Unreal
Updated: Jul 1, 2020
End-of-Life Notice for Oculus Spatializer Plugin
This documentation is no longer being updated and is subject for removal.
To get started, you should open the OVRLipSyncDemo.uproject project with Unreal Engine. You will find the sample project under [extract-dir]\ipSync\UnrealPlugin\OVRLipSyncDemo. This scene provides an introduction to Oculus Lipsync resources and examples of how the library works.
In particular, explore the LiveCaptureBlueprint and the PlaybackBlueprint to see how Lipsync is used with Unreal Engine.