Passthrough Window Tutorial
Updated: Sep 4, 2024
- Open the Basic Passthrough Tutorial project
- In the Place Actors tab, navigate to the Shape tab and drag a Plane into the scene. Name it SolidPlane.
- Set Transform > Location to (600,0,100).
- Set Transform > Rotation to (0, 90, 0).
- Create a new material named SolidMaterial and assign it to SolidPlane.
2. Create a Passthrough Plane
- In the Place Actors tab, navigate to the Shape tab and drag another Plane into the scene. Name it PassthroughPlane.
- Set Transform > Location to (590,0,100).
- Set Transform > Scale to (0.7,0.7,0.7).
- Set Transform > Rotation to (0, 90, 0).
3. Assign Passthrough Material
- Directly assign built-in material PokeAHoleMaterial to PassthroughPlane.
4. Save, Build, and Run the Project
- Connect Meta Quest headset and run the project.
- Put on the headset to test the passthrough window. You should see a small window of passthrough surrounded by a larger opaque field.
