Sets the color of the outlines drawn by edge rendering. Edge rendering detects geometric edges in the passthrough camera feed using a Sobel filter and draws colored outlines along those edges, enhancing spatial awareness in mixed reality applications.
Note: You must call Enable Edge Color with true before this node produces any visible output. When edge color is disabled, the XR runtime overrides the edge color to transparent black {0, 0, 0, 0} regardless of the value set here.
Blueprint
Arguments
Target: Passthrough Layer Base object reference.
In Edge Color: Linear Color structure.
Output
None.
Related Blueprints
Enable Edge Color — must be called before this node produces visible output