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Set Edge Rendering Color

Updated: Apr 17, 2026

Overview

Sets the color of the outlines drawn by edge rendering. Edge rendering detects geometric edges in the passthrough camera feed using a Sobel filter and draws colored outlines along those edges, enhancing spatial awareness in mixed reality applications.
Note: You must call Enable Edge Color with true before this node produces any visible output. When edge color is disabled, the XR runtime overrides the edge color to transparent black {0, 0, 0, 0} regardless of the value set here.

Blueprint

Set Edge Rendering Color

Arguments

  • Target: Passthrough Layer Base object reference.
  • In Edge Color: Linear Color structure.

Output

None.