Guardian Blueprints
This section serves as a reference guide for the Guardian Blueprints in the Online Subsystem Oculus library.
To access these Blueprints, you must enable the Online Subsystem Oculus in Edit > Plugin > Online Platform.
Guardian Blueprints
- Get Guardian Dimensions
Returns the dimensions of the Outer Boundary or the Play Area, expressed in Unreal Engine units.
- Get Guardian Points
Returns the points, in Unreal Engine world space, that define the Outer Boundary or the Play Area.
- Get Node Guardian Intersection
Returns the intersection result between a tracked device (HMD or Controller) and the Guardian boundary.
- Get Play Area Transform
Returns the transform of the Play Area rectangle, defining it’s position, rotation, and scale to apply a unit cube to match it with the Play Area.
- Get Point Guardian Intersection
Returns the intersection result between the Oculus Guardian boundary and a specified Unreal Engine coordinate.
- Is Guardian Displayed
Returns a boolean result that indicates whether or not the Outer Boundary Guardian is being displayed.
- Set Guardian Visibility
Specifies whether or not the runtime should render the Guardian.