This blueprint returns the current foveated rendering method, which can be one of the following:
Fixed Foveated Rendering (FFR) which renders full pixel-density in the center of the screen (the foveal region) and low pixel-density around the edge of the screen.
Eye-tracked foveated rendering, which moves the foveal region around to match where you’re looking using eye tracking.
Blueprint
Arguments
None
Output
Return Value: Indicates the currently used method for foveated rendering, one of the following values:
EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering: The device is using fixed foveated rendering.
EOculusXRFoveatedRenderingLevel::EyeTrackedFoveatedRendering: The Device is using eye-tracked foveated rendering.