Haptics Studio
By the end of this guide, you will be able to:
- Explain how and why to use Meta Haptics Studio
- Describe how Meta Haptics Studio can be used
- Understand how Meta Haptics Studio and Meta Haptics SDK can be used to create high-quality HD haptics from existing audio effects.
Meta Haptics Studio (
Mac |
Windows) is a desktop application and companion VR application that allows creators and developers to design and audition haptic feedback. Designs can be exported as haptic clips and played in your app using the Meta Haptics SDK.
Key Features and Capabilities include:
- Design and Audition: Easily design haptic clips and audition them in real-time to ensure they match the desired outcome.
- Export and Integration: Seamlessly export haptic designs and integrate them into your VR or MR applications using the Meta Haptics SDK.
- Cross-Device Compatibility: Ensures that all haptic feedback is compatible across various Quest devices, simplifying the development process.
Quest 3 and Quest Pro controllers come with TruTouch haptics, enabling a new level of immersion and greatly expanding your creative possibilities.
The wideband, voice coil motors enable designers and developers to tap into people’s sense of touch and create lifelike, textured effects that feel like real-world experiences.
To unlock these new capabilities, you can use Meta Haptics Studio and Meta Haptics SDK for Unreal and Unity. These tools allow you to quickly and easily create, audition and implement high-quality HD haptics from your existing audio effects. And everything you integrate with Haptics SDK is backward and forward compatible across Quest devices.
Enhance Gaming Experience
Meta Haptics Studio can be used to create more immersive experiences by making gameplay feel more realistic. Haptics can be used to simulate walking on different terrains, enhancing object interaction, or creating a sense of weapon recoil.
In Asgard’s Wrath II, for example, haptics are used to enhance weapon interactions. Using the Bladed Bow of Alvida, we can feel the weapon charge before releasing the arrow, which showcases how haptics can build up tension and create realism in the game. Check out our Asgard’s Wrath Sample pack to experience these examples firsthand and read more about our
haptic design journey.
Improving Accessibility and Advanced Feedback
Use Meta Haptics Studio to create more accessible and intuitive experiences for users. For example, provide feedback for interactions when visual or auditory feedback is not available, helping users navigate through complex menus or interfaces. Additionally, it helps users to interact with virtual environments in a more natural and intuitive way, providing subtle vibrations that simulate the sense of touch.
Meta Haptics Studio and SDK’s enable you to easily create immersive experiences that engage your users’ sense of touch.
- Import audio effects into Meta Haptics Studio, Audio-to-haptic analysis is performed automatically to generate haptics from the audio file.
- Design your haptics using the visual editor by either changing the analysis parameters or manually editing the haptic clip(s).
- Audition your clips in real time with the VR Companion app on your headset. Any design changes propagate in real time to the VR Companion app.
- Export the final clip(s) to a project folder.
- Integrate the
.haptic
files into your application using Haptics SDK.
Note: Even if your app has no audio, or if you want to create haptics for events that have no corresponding audio, you will still need to use some kind of audio file as a starting point. This process is faster—and the results will likely be much better than designing haptic effects purely by hand.