Distribution Options
Updated: Aug 29, 2024
Meta Platforms Technologies provides several options for selling and distributing apps on our platform. Review them to find the distribution options that best meets your needs.
Distribution Option | Description | Discovery | Meta Quest | Oculus Rift |
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Meta Horizon Store | Comprehensive app review. | App discoverable in Meta Horizon Store catalog across all supported platforms: VR, mobile, and web. | ✓ | |
Rift Store | Comprehensive app review. | App discoverable in Rift Store catalog across all supported platforms: VR, mobile, desktop app, and web. | | ✓ |
Apps in the Meta Horizon Store and Rift Store also include:
- the ability to distribute a limited number of private builds such as for alpha or beta testing by way of release channels.
- the ability to generate limited Meta Platforms Technologies Keys (described below) that can be redeemed for a copy of your app.
For more information on creating apps in the Developer Center and get started, see
Create Apps.
Meta Horizon Store apps showcase the best Meta Quest apps VR has to offer. The Meta Horizon Store provides an easily discoverable method of public distribution with a high quality bar and standards for distributions. From July 31st, 2024 on, all Quest apps must be submitted to the Meta Horizon Store.
The Rift Store is where Rift apps are available publicly for download. It provides an easily discoverable method of distribution for Rift apps, but requires a thorough review of your app by Meta Platforms Technologies. To distribute an app in this form, you upload your app to the Developer Center and submit it for review by our Store team. They review your app to ensure it meets the technical and content criteria outlined in
Store Review Policies. Once your app passes this review, it will appear in the Rift Store in one of the following sections:
- Apps: utility applications such as video players and creativity tools.
- Games: interactive content with rules where the player can either win or lose.
- Entertainment: narrative-driven experiences that may be minimally or fully interactive, but lack the ruleset and win/lose state of a game.
- Early Access: content that is interesting, playable, and well on its way to being finished. This category provides a means for developers to charge for their work-in-progress, while giving early users the chance to be a part of the development process.