VRC.Quest.Input.3
Updated: Jul 31, 2024
In-application hands and controllers should line up with the user’s real-world counterparts in position and orientation as closely as possible.
VRC platform requirement
 | Required ✓ | Recommended + |
---|
Meta Horizon Store | Â | + |
2D Meta Horizon Store | N/A | N/A |
Applications are not required to render user hands / controllers at all times. For instance, it is acceptable to hide the user’s hands when they pick up an object, so long as the grabbed point on the object matches the user’s real-world controller position and orientation.
While using your app, at a point where virtual hands are visible, hold your hands in front of your face and raise your headset slightly so you can compare your real-world hands and your virtual hands. Repeat this process with your hands at different angles and positions in order to observe and correct any disparities.
In-application hands should match your real-world hands.