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VRC.Quest.Input.3

Updated: Jul 31, 2024

Criteria

In-application hands and controllers should line up with the user’s real-world counterparts in position and orientation as closely as possible.
 Required ✓Recommended +
Immersive apps
 
+
Panel (2D) apps
N/A
N/A

Additional details

Applications are not required to render user hands / controllers at all times. For instance, it is acceptable to hide the user’s hands when they pick up an object, so long as the grabbed point on the object matches the user’s real-world controller position and orientation.
For more information, see the blog post Implementing Quality Hands with Meta Quest Touch.

Steps to test

While using your app, at a point where virtual hands are visible, hold your hands in front of your face and raise your headset slightly so you can compare your real-world hands and your virtual hands. Repeat this process with your hands at different angles and positions in order to observe and correct any disparities.

Expected result

In-application hands should match your real-world hands.

Revisions

  • 2024-07-31: Removed App Lab from VRC platform requirements.
  • 2024-07-31: Meta Horizon Store criteria changed to recommended from required.
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