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Enable and Test Hand Tracking Using the Meta XR Simulator

Updated: Jun 12, 2024

Overview

This page describes how you can enable and test hand tracking in the Meta XR Simulator to make developing, testing, and debugging your apps easier.

Enable Hands

To enable hand tracking:
  1. In the Meta XR Simulator window, go to Device Setup.
    Screenshot of Meta XR Simulator device setup
  2. Select Hand as the input device for Left Input and/or Right Input.
    Enabling hands in Meta XR Simulator

Hand Poses

XR Simulator currently supports four different hand poses: aim (default), poke, pinch, and grab.
Hand pose gif

Mouse Input

Just as when controllers are active, the left mouse button can be used to trigger a “select” gesture while hands are enabled. All “active” hands (highlighted as Active Inputs within the Input Simulation window) switch to pinch when the button is pressed and aim when it’s released.

Keyboard Input

The 1 through 4 number keys on the keyboard switch all “active” hands (highlighted as Active Inputs within the Input Simulation window) between default, poke, pinch, and grab poses.
You can use:
  • 1 for aim (default)
  • 2 for poke
  • 3 for pinch
  • 4 for grab

Pose Dropdown

Use the pose dropdown within the Input Simulation window to select which pose to activate for a given hand.
Hand pose dropdown
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