Initialize Hand Physics
Initializes physics capsules on the runtime hand mesh.
Skeleton Type: One of the following EOculusHandType
enum values:
- Hand Component: A skinned mesh component object reference.
- World to Meters: Optional change to the world meters change value.
- Return Value: An array of Meta Quest capsule collider structures.
The FOculusCapsuleCollider
is a struct that contains information on the physics/collider capsules created by the runtime for hands.