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Initialize Hand Physics

Initializes physics capsules on the runtime hand mesh.

Blueprint

Initialize Hand Physics

Arguments

  • Skeleton Type: One of the following EOculusHandType enum values:
    • Hand Left
    • Hand Right
    • None
  • Hand Component: A skinned mesh component object reference.
  • World to Meters: Optional change to the world meters change value.

Output

  • Return Value: An array of Meta Quest capsule collider structures.
The FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands.
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