
ProcessorPerformanceLevel enum. This is exposed in the following functions in each engine’s integration package:| Engine | Function |
|---|---|
Unreal | UOculusXRFunctionLibrary::SetSuggestedCpuAndGpuPerformanceLevels (exposed in Blueprint) |
Unity | OVRPlugin::suggestedCpuPerfLevel, OVRPlugin::suggestedGpuPerfLevel |
Native | ovrp_SetSuggestedCpuPerformanceLevel, ovrp_GetSuggestedGpuPerformanceLevel |
Spatial SDK | spatial.setPerformanceLevel |
ProcessorPerformanceLevel. The operating system will then keep your CPU and GPU levels at the lowest value within a certain range that preserves your application’s framerate. This allows your application to automatically adjust for longer battery life during less-intensive scenes.| ProcessorPerformanceLevel | CPU level range | GPU level range |
|---|---|---|
PowerSavings | 0 to 4 | 0 to 4 |
SustainedLow | 2 to 4 | 1 to 4 |
SustainedHigh | 4 to 6* | 3 to 5 |
Boost** | 4 to 8* | 3 to 5 |
ProcessorPerformanceLevel is set to SustainedHigh depends on your headset generation and settings, as follows:Quest 3, Quest 3S | 4 to 4 |
Quest 2, Quest Pro, Quest 3 or 3S with CPU level trading | 5 to 5 |
Quest 2 or Quest Pro with dual-core mode | 6 to 6 |
ProcessorPerformanceLevel is set to Boost depends on your headset generation and settings, as follows:Clock speed of application cores
| CPU level | Clock speed |
|---|---|
0 | 0.98 GHz |
1 | 1.34 GHz |
2 | 1.65 GHz |
3 | 1.96 GHz |
4 | 2.30 GHz |
Clock speed of GPU cores
| GPU level | Clock speed |
|---|---|
0 | 257 MHz |
1 | 342 MHz |
2 | 414 MHz |
3 | 515 MHz |
4 | 670 MHz |
CPU/GPU level availability
| CPU level | Availability |
|---|---|
0-4 | Always available |
| GPU level | Availability |
|---|---|
0-4 | Always available |
ProcessorPerformanceLevel.Clock speed of application cores
| CPU level | Clock speed |
|---|---|
0 | 0.71 GHz |
1 | 0.94 GHz |
2 | 1.17 GHz |
3 | 1.38 GHz |
4 | 1.48 GHz |
5 | 1.86 GHz |
6 | 2.15 GHz |
8 | 2.42 GHz |
Clock speed of GPU cores
| GPU level | Clock speed |
|---|---|
0 | 305 MHz |
1 | 400 MHz |
2 | 442 MHz |
3 | 490 MHz |
4 | 525 MHz |
5 | 587 MHz |
CPU/GPU level availability
| CPU level | Availability |
|---|---|
0-4 | Always available |
5 | Available if dual-core mode is not enabled |
6 | Available if dual-core mode is enabled |
8 | Available if the CPU Boost is enabled. See CPU Boost Hint |
| GPU level | Availability |
|---|---|
0-4 | Always available |
5 | Available if dynamic resolution is enabled |
ProcessorPerformanceLevel, and may be overridden if certain OS features are running in the background (i.e. casting). See Logcat stats definitions to learn how to track these behaviors.Clock speed of application cores
| CPU level | Clock speed |
|---|---|
0 | 0.71 GHz |
1 | 0.94 GHz |
2 | 1.17 GHz |
3 | 1.38 GHz |
4 | 1.48 GHz |
5 | 1.86 GHz |
6 | 2.15 GHz |
8 | 2.42 GHz |
Clock speed of GPU cores
| GPU level | Clock speed |
|---|---|
0 | 305 MHz |
1 | 400 MHz |
2 | 442 MHz |
3 | 490 MHz |
4 | 525 MHz |
5 | 587 MHz |
CPU/GPU level availability
| CPU level | Availability |
|---|---|
0-3 | Always available |
4 | Available if the application does not enable passthrough, eye tracking, face tracking, body tracking, or gaze-based foveated rendering features |
5 | Available if CPU level 4 is available, and dual-core mode is not enabled |
6 | Available if CPU level 4 is available, and dual-core mode is enabled |
8 | Available if the CPU Boost is enabled. See CPU Boost Hint |
| GPU level | Availability |
|---|---|
0-3 | Always available |
4 | Available if the application does not enable passthrough, eye tracking, face tracking, body tracking, or gaze-based foveated rendering features |
5 | Available if dynamic resolution is enabled |
ProcessorPerformanceLevel, and may be overridden if certain OS features are running in the background (i.e. casting). See Logcat stats definitions to learn how to track these behaviors.Clock speed of application cores
| CPU level | Clock speed |
|---|---|
0 | 0.69 GHz |
1 | 1.09 GHz |
2 | 1.38 GHz |
3 | 1.65 GHz |
4 | 1.92 GHz |
5 | 2.05 GHz |
6 | 2.36 GHz |
Clock speed of GPU cores
| GPU level | Clock speed |
|---|---|
0 | 285 MHz |
1 | 350 MHz |
2 | 456 MHz |
3 | 492 MHz |
4 | 545 MHz |
5 | 599 MHz |
CPU/GPU level availability
| CPU level | Availability |
|---|---|
0-3 | Always available |
4 | Available if the application does not enable passthrough features |
5 | Available if CPU level 4 is available, and CPU and GPU level trading is set to -1 |
6 | Available if the CPU Boost is enabled. See CPU Boost Hint |
| GPU level | Availability |
|---|---|
0-2 | Always available |
3-4 | Available if the application does not enable passthrough features |
5 | Available if GPU level 4 is available, and CPU and GPU level trading is set to +1, or dynamic resolution is enabled |
ProcessorPerformanceLevel, and may be overridden if certain OS features are running in the background (i.e. casting). See Logcat stats definitions to learn how to track these behaviors.