Meta XR Audio Plugin for FMOD - Ambisonic
By the end of this document, you’ll be able to:
- Set up your project to use Meta XR Audio as the Ambisonic Decoder Plugin.
- Set up an ambisonic audio source to be processed by Meta XR Audio.
- Understand the behaviors of the Meta XR Audio ambisonic plugin.
The Meta XR Audio Plugin for FMOD supports Ambisonics in the AmbiX (ACN/SN3D) format. The plugin supports First Order Ambisonics, requiring 4-channel ambisonic tracks.
Ambisonics are rendered using a spherical harmonic binaural renderer, which processes the sound field directly rather than using virtual speaker configurations.
To process an ambisonic sound file with the Meta XR Audio SDK:
Select a track with ambisonic audio in it. In the FMOD event deck, right-click and select Add Effect > Plug-in Effects > Meta > MetaXRAudio Ambisonics.
Make sure the input to the ambisonic plugin is 4 channels. The following image shows an audio track with the Meta Ambisonics plugin applied.
- Rotating either the headset (the AudioListener) or the audio source itself affects the ambisonic orientation.
- You can control the level of ambisonic audio sources in your scene by customizing the Volume Rolloff curve for each audio source.