The Unity Starter Samples project includes sample scenes that demonstrate VR-specific features like hand presence with controllers, locomotion, and custom hands. Load sample scenes in Unity Editor to see feature implementation and integrate them in your projects. You can download the project from the Starter Samples GitHub repository.
You can use this project according to the terms in the license. For more information, see the LICENSE file in the root directory.
Oculus Integration SDK Release Deprecation
Oculus Integration SDK has been replaced by Meta XR UPM packages as of v59. To see instructions for the Sample Framework Scenes that are part of the Oculus Integration SDK, see Unity Sample Framework.
Getting the Starter Samples project
Clone this repo using the Code button in GitHub, or run this command:
After setting up your project for URP, use the Window > Rendering > Render Pipeline Converter material upgrade to automatically change all materials using the Standard shader to using the URP equivalent. All materials that have custom shaders have been modified to ensure that they support both the Built-in Render Pipeline and the Universal Render Pipeline.
Integrate samples to your own project
There are two ways to integrate the samples a project that uses the same Unity version.
Move the samples to your project
Copy the Assets > StarterSamples directory to your own project
Create UnityPackage to import
Open Unity-StarterSamples project in Unity.
Navigate to the Assets folder.
Right-click on StarterSamples and select Export Package....
Save package in an easy location to retrieve.
Open your own project.
Click on Assets > Import Package > Custom Package... from the menu bar.
Find the package we saved in step 3 and click Open.
Content and Sample Scenes
The Starter Samples feature reusable components that you can use in your projects, and sample scenes that demonstrate the behavior of these components.
Content used in the scenes can be found at Assets > StarterSamples > Usage.
The Unity Starter Samples project includes the following scenes:
Demonstrates passthrough on augmented objects, lighting, overlay passthrough, hands, and styles. Also demonstrates selective passthrough and surface project passthrough.