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Creating Distance Grabbable Objects

Updated: Nov 3, 2025
In this guide, you will learn how to use the quick action utility to automate setting up objects within the scene to be grabbable at a distance. It assumes you have a scene set up with a camera rig configured for interactions and an object you want to make grabbable. If you do not have a camera rig set up, you can add one by following the instructions in the Create Comprehensive Rig guide.

How do I make an object grabbable at a distance?

  1. Right-click on the object you want to make grabbable and select Interaction SDK > Add Distance Grab Interaction. The Distance Grab wizard appears.
    The quick actions menu.
  2. In the Distance Grab wizard, select Fix All to fix any errors. This will add missing components or fields if they’re required.
    The fix all option
  3. If you want to further customize the interaction, adjust the interaction’s settings in the wizard. For details on the available options, please see the Distance Grab Quick Action documentation.
  4. Select Create. The wizard automatically adds the required components for the interaction to the GameObject. It also adds components to the camera rig if those components weren’t already there.
    The automatically added GameObjects for a distance grab interaction.
Use Link to test your project.
  1. Open the Link desktop application on your computer.
  2. Put on your headset, and, when prompted, enable Link.
  3. On your development machine, in Unity Editor, select the Play button.
  4. In your headset, you can interact with the object in your app.

Test your Interaction with an APK

Build your project into an .apk to test your project.
  1. Make sure your headset is connected to your development machine.
  2. In Unity Editor, select File > Build Settings. Add your scene to the Scenes In Build list by dragging it from the Project panel or clicking Add Open Scenes.
  3. Click Build and Run to generate an .apk and run it on your headset. In the File Explorer that opens, select a location to save the .apk to and give it a name. The build process may take a few minutes.
  4. In your headset, you can interact with the object in your app.
Distance Grabbable Object

Learn more

Design guidelines

Core interactions

Spatial context

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