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Using Point-and-Click Input

Updated: Sep 2, 2026

Overview

Point-and-Click Input lets you interact with XR applications using your mouse. When enabled, the controller ray automatically follows your mouse cursor.

Activation

  1. Open the Inputs panel in Meta XR Simulator.
  2. Expand Keyboard and mouse.
  3. Turn on Point & click.

Options

Compatibility mode: Enable movement-based aiming if your application does not submit depth information or if the default aiming mode is imprecise.
ISDK pointer offset: Enable the controller-specific pose adjustment used by Interaction SDK’s Ray Interactor.
Action input: Select the left or right controller for pointer input and click actions.

Tips

  • Point-and-Click is most useful during UI testing and early development, where you want to interact with in-app widgets and UI elements without a physical headset.
  • Enable ISDK pointer offset if ray-based interactions are misaligned when using Interaction SDK’s Ray Interactor. The adjustment depends on the simulated controller model and includes both position and rotation.
For other keyboard and mouse controls, see Meta XR Simulator input simulation.