Similar to
HandVisual, adding physics capsules for hands in the Interaction SDK differs from the typical way of doing so with
OVRSkeleton or
OVRCustomSkeleton (typically done by toggling the Enable Physics Capsules checkbox on those components). These components use hand data from
OVRHand directly for generating physics capsules, which will often not match hand data which may have had modifications applied to it.
Instead, the
HandPhysicsCapsules component can be used to generate physics capsules that are driven by
HandVisuals in the Interaction SDK. This component can be similarly attached to various stages of the hand data modifier chain by referencing
HandVisual components at various stages. The behavior of the Physics Capsules generated is roughly equivalent to the behavior of Physics Capsules that would be generated via
OVRSkeleton or
OVRCustomSkeleton.