In the Project panel, navigate to the Packages > Meta XR Interaction SDK Essentials > Runtime > Sample > Objects > UISet > Prefabs > Backplate folder and add a backplate for the UI by dragging the EmptyUIBackplateWithCanvas prefab to the Hierarchy panel.
The backplate prefab contains a Canvas, a background for the UI, some basic layout components, and ray and poke interactable components to enable direct touch and raycast interactions with the UI.