Depth API Overview
Updated: Apr 29, 2026
Health and Safety Recommendation: While building mixed reality experiences, we highly recommend that you evaluate your content to offer your users a comfortable and safe experience. Please refer to the
Health and Safety and
Design guidelines before designing and developing your app using Depth.
The Depth API provides real-time depth maps that apps can use to sense the environment. Primarily, it enhances mixed reality (MR) by allowing virtual objects to be occluded by real-world objects and surfaces, which makes them appear integrated into the actual environment. Occlusion is crucial because it prevents virtual content from appearing as a layer over the real world, which can disrupt immersion.
The
Scene Model enables the creation of room-scale, mixed reality experiences featuring realistic occlusion. However, it cannot handle occlusion for objects that are dynamically moving within the user’s view, such as hands, limbs, other people, and pets. To achieve realistic occlusion with these dynamic elements, you must also use the Depth API.
| Use cases | Depth API | Scene API |
|---|
Static Occlusion: the occluding real-world environment remains immobile (static) throughout the lifetime of the app, i.e. no moving objects such as hands, people or chairs. | ✔ | ✔ |
Dynamic Occlusion: the occluding real-world environment contains mobile (dynamic) elements, e.g. the users hands, other people, pets. | ✔ | ✖ |
Raycasting: Computing intersection of a ray and real-world surfaces. Supports use cases like content placement. | ✔ | ✔ |
Physics/Collisions: interactions between virtual content and the real-world, like a virtual ball bouncing off of a physical couch. | ✖ | ✔ |
Get started with the Depth API
Before you begin working with the Depth API, familiarize yourself with
Passthrough. Passthrough is required for receiving environment depth.
The Depth API requires a Meta Quest 3 or Quest 3S (earlier headsets are not supported).
Before working with the Depth API, make sure your project is set up for Meta Quest development. See
Set up Unity for VR development for account setup, software requirements, and configuration instructions.
The
Occlusions overview covers the most common use case of the Depth API and provides step-by-step implementation details.