AI Building Blocks - Overview
Updated: Jul 8, 2026
AI Building Blocks bring plug-and-play machine-learning capabilities
directly into Unity-based XR projects for Meta Quest. Each block combines a
Unity Agent (runtime logic) with a configurable Provider (defining where
inference runs: A. in the cloud, B. on a local machine, or C. on the Meta Quest
device).
AI Building Blocks offer modular functionality across four key categories:

Object Detection
Detect and label real-world objects in passthrough or camera textures using on-device or cloud models.
View Documentation
Large Language Models
Integrate contextual or multimodal AI using Llama, or custom models through any Provider.
View Documentation
Speech to Text (STT)
Transcribe microphone or audio-clip input in real time using state-of-the-art cloud models.
View Documentation
Text to Speech (TTS)
Generate natural-sounding voice output using state-of-the-art ElevenLabs or OpenAI models.
View Documentation- Unity 6 or newer
- Meta Quest 3 or 3s
- Meta XR Core SDK v83+ and Meta XR MR UtilityKit v83+ (for Passthrough
Camera support)
- Stable internet connection when running cloud inference or local inference
through HTTP ports
Always check provider and model availability
We do our best to provide you with state-of-the-art providers and up-to-date models, but especially for cloud providers, models may not always be available on the provider's servers. Therefore, always make sure to check the provider and model availability before using them in your experience. | Category | Example | Recommended Provider |
|---|
Vision | Real-time object detection | Unity Inference Engine / HuggingFace |
Language | Language and Vision Requests to LLMs/VLMs | Llama API / OpenAI / Ollama / HuggingFace |
Speech | Voice commands or narration (TTS / STT) | OpenAI / ElevenLabs |
Each AI Building Block consists of two core layers:
| Layer | Role | Examples |
|---|
Agent | Unity runtime component managing input/output and inference calls. | ObjectDetectionAgent, LlmAgent, SpeechToTextAgent, TextToSpeechAgent
|
Provider | ScriptableObject defining the inference backend and input/output structure.
| OpenAIProvider, HuggingFaceProvider, OllamaProvider, UnityInferenceEngineProvider
|
Example
Prototype using Llama 4 Maverick (Llama API), then switch to Llama 3.3 running on Ollama, or an on-device model, without changing your experience’s logic.
New Features:
- On-Device LLM Support: Run text generation models (SmolLM, Qwen, Phi)
directly on Quest with blocking/non-blocking execution modes
- Credential Management: Store API keys centrally via
CredentialStorage
and validate the connection of your API key and endpoint quickly and reliably.
Enhanced Features:
- UnityInferenceEngineProvider: Supports object detection, image
segmentation, and on-device Small Language Models (SLM) chat
- LlmAgent: Added multimodal image capture events, vision support detection,
and auto-warmup for on-device providers
- ObjectDetectionAgent: Configurable detection frequency
(
detectEveryNFrames) for performance tuning (0 = never/only when manually
triggered, 1 = every frame, 2 = every other frame, and so on) - IChatTask: Expanded with
ImageInput, ChatRequest, ChatDelta, and
ChatResponse types for multimodal and streaming support
Breaking API changes when migrating from v83:
- IChatTask.ChatAsync(): Method signature changed from
RunChatAsync(string prompt, CancellationToken token) returning
Task<string> to
ChatAsync(ChatRequest req, IProgress<ChatDelta> stream = null, CancellationToken ct = default)
returning Task<ChatResponse> - Migration: Replace
var text = await provider.RunChatAsync(prompt, token)
with
var response = await provider.ChatAsync(new ChatRequest(prompt), ct: token)
and access text via response.text - Task Interface Methods: Standardized method naming from
RunTaskAsync() /
RunChatAsync() to task-specific methods like ChatAsync() and
DetectAsync()
Version 83 (Initial Release)
Initial release with four core Building Blocks (Object Detection, LLM, STT,
TTS), provider system (cloud, local, on-device), task interfaces, depth
integration, GPU-accelerated NMS, and event-driven architecture.