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Meta XR Simulator

Download from Unity
Updated: Jun 5, 2025|
Version
77.0
Meta XR Simulator is a lightweight OpenXR runtime built for developers and enables you to simulate Meta VR devices and features on the API level. This contains the OpenXR runtime library, configuration files and supporting binaries like Synthetic Environment Server, DataForwarding APK, Data Recording APKs, etc...

Version 77.0 Release Notes

Getting Started Guides:

  • Feature Documentation:
  • What's New

  • New NUX experience and flow
  • Alpha channel can be displayed in Image Preview Window
  • What's Fixed / Improved

  • UI Improvements
  • Telemetry popups has been changed with more detailed information
  • Welcome window is more informative with description of how to navigate
  • Mixed Reality window shows frame format and FPS
  • Crash fixes
  • Do not crash on xrEnumerateSwapchains
  • Fix a crash when recording in Unreal
  • Fix a crash when rendering Tips
  • Fix a crash due to invalid subImage swapchains
  • Miscellaneous improvements
  • Fix for triangle orientation in cylinder layers
  • Performance of Json Server is improved
  • Data forwarding poses are more robust
  • Fix device type selection
  • Known Issues

  • General issues
  • There are FPS drops when using the Replay feature.
  • Occlusions do not work on BiRP Sample.
  • For the “connecting physical Quest controllers” feature, we recommend launching the server application from the headset before connecting.
  • If SES is opened from a different project. Users will need to close that SES before opening a new SES from another project or it will give a warning.
  • Switching devices when using occlusion project will fail to occlude
  • Hands asset will show if one input is hand and other is controller
  • If you encounter any issues around input, try adding the following line in %APPDATA%/MetaXR\MetaXrSimulator/persistent_data.json: “use_legacy_input”: true
  • macOS specific issues
  • XR Simulator is compatible with OpenXR plugin 1.13+. If you are unable to see this plugin version, please upgrade your Unity editor to the latest patched version.
  • Certain Unity OpenXR Plugin releases include an OpenXR Loader that depends on Vulkan SDK. If you are unable to use Meta XR Simulator with OpenXR Plugin on macOS, you can install the Vulkan SDK following the official instruction, and make sure the installer option [X] System Global Installation is selected.
  • local_sharing_server will fail to start on Mac if a Synthetic Environment is run. This has no impact on single instance functionality and only blocks multi-instance anchor sharing.
  • If your project does NOT use Meta XR Core SDK, then the “Deactivate” menu item will not work properly. There is no impact as long as you are not using another OpenXR runtime on macOS.
  • Json Server will overflow a buffer response when loading room
  • Unreal Engine specific issues
  • Restarting XrSim sometimes causes Occlusion failures.
  • Occlusions project crashes when Vulkan Preview is enabled, disables preview and use.
  • Anchors Spawn on different location compared to user spawn location
  • The Controller menu on Anchors jitters when moving