MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus on what differentiates their app.
Version 77.0 Release Notes
MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus on what differentiates their app.
For more detailed information check out the documentations for Unity or Unreal.
What's New
Added RequestSpaceSetup button to Immersive Debugger
Multiple MRUK features were migrated to native library implementation, which helps us keep the same implementation across all supported engines
What's Fixed
Fixed an issue where EffectMesh incorrectly displayed room anchors after room update
EffectMesh Building Block now references the correct EffectMesh prefab instead of the deprecated one
Fixed a bug with the SpaceMapGPU where the main camera would sometimes be switched away from the OVRCamera
Improvements
MRUK no longer causes compilation errors in non-Android build targets
The roomUuids parameter in LoadSceneFromSharedRooms() is now optional
The HighlightsAndShadows shader used in Passthrough Relighting now supports Forward+ rendering path
The BlobShadow shader now supports occlusions.
Deprecation
SpaceMapMask was removed from Scene Decorator
SpaceMap was deprecated in favor of the SpaceMapGPU