Added RippleCursorEffect prefab that leverages InteractionBroadcaster to provide event-driven visual feedback for Poke interactions on surfaces
Added FeedbackManager component for centralized interaction feedback processing for haptics, audio, effects
Added FeedbackConfig ScriptableObject for designer-friendly rule-based feedback configuration
Added FeedbackSettings component for per-object feedback customization (Override/Suppress modes)
Added haptic system with HapticActionSO for reusable patterns and IHapticsPlayer interface
Added rule-based feedback supporting interaction type, object tag, and interactor kind filtering
Added InteractionBroadcaster singleton for centralized interaction event monitoring across the ISDK
Added InteractionEventChannel ScriptableObject for decoupled event broadcasting
Enabled unified event system for both 3D interactions and UI pointer events