The Meta XR Interaction SDK package contains an Unreal plugin that can be used to build rich UI and 3D object interactions.
Version 77.0.0 Release Notes
What's New
Added a Component Visualizer for editing Hand Grab Poses in-editor
In editor, click on a Hand Grab Pose within an actor placed in a level
Click "Toggle Hand Pose Editing"
Edit the bone chain using the editor transform tools
The pose will need to be manually saved to lock in changes (or when the editor closes)
First wave of updated in-code documentation, providing more context and details and conforming to doxygen standards
What's Fixed
A hovered grabbable should no longer cause a crash when deleted
Grabber components should now validate grabbable components, preventing edge case crashes
APKs built from the OpenXR mode of the project should no longer crash
Hands and Controllers should no longer be distorted or have incorrect rotations when utilizing the MetaXR EpicNative XrApi mode
Objects should now properly play their grab/drop audio cues in the sample scenes
Known Issues
Using the Meta Unreal Engine fork may result in incompatibility messages when using this version of ISDK and may require a recompilation of the plugin
There may be issues when utilizing the "Epic Native Open XR with Oculus vendor extensions" mode in the MetaXR plugin, this mode is not officially supported in this version of the Unreal ISDK