The Meta XR Interaction SDK package contains an Unreal plugin that can be used to build rich UI and 3D object interactions.
Version 76.0.0 Release Notes
What's New
Custom skeletal meshes for hands and controllers can now be set by developers
The plugin will now display a warning if it detects a potential version mismatch between the ISDK plugin and the Meta XR plugin (if present)
What's Fixed
Additional Hand Grab Poses should snap correctly when an object is already being grabbed
The Hide Visual Rig Modifier now functions correctly on both a pinch and palm grab
Eliminated redundant ray pointer events when not hovering over anything and ensured proper layering with Grab interactions
Improved transfers of grab states from and to palm and pinch grab
Reduced unnecessary component ticks by optimizing duplicate hand/controller data sources
Improved grab detection mode logic to check by enum versus hard-coded booleans
Other
Additional Comments and in-code documentation improvements to help User Experience
Known Issues
Using the Meta Unreal Engine fork may result in incompatibility messages when using this version of ISDK and may require a recompilation of the plugin
There may be issues when utilizing the "Epic Native Open XR with Oculus vendor extensions" mode in the MetaXR plugin, this mode is not officially supported in this version of the Unreal ISDK