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Meta XR Core SDK (UPM)

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Updated: Dec 10, 2025|
Version
83.0
Meta XR Core SDK provides the latest features to create immersive experiences for Meta XR devices.

Version 83.0 Release Notes

What's New

  • Meta Asset Library is now available in the Meta XR Tools menu. Unlock a collection of pre-generated 3D assets and supercharge your creative workflow. Dive in and bring your XR experiences to life with just a few clicks!
  • OVRPassthroughLayer is soft deprecating support for multiple layers and surface projected passthrough. The recommended behaviour is now to have one background passthrough layer. Meta Quest Link will only support this recommended behavior as of v83. The device OS itself will continue to support all legacy features, so existing apps will not be affected.
  • New Learn section: available in the Meta XR Tools menu, provides quick access to getting started documentation, API reference and other useful links.
  • AI Building Blocks Collection now makes it easy adding runtime AI features to your apps such as Object Detection and Large Language Models integration.
  • Parametric Haptics is a new experimental API, adding the ability to trigger high-fidelity haptic vibrations in an easy and device-agnostic way.
  • System Haptics is a new API for playing system haptic feedback patterns. It is intended for use in applications that require consistent, system-level haptic feedback, such as UI interactions, notifications, or other standardized events.
  • What's Fixed

  • OVRInput behavior update for hand tracking: OVRInput’s mapping of hand pinch to the primary controller button has been marked for deprecation. The Project Setup Tool will now recommend disabling this behavior, and will disable it for you if you apply the recommendation. If your app relies on this behavior, please migrate pinch detection to the OVRHand.GetFingerIsPinching API.
  • Improvements

  • [Immersive Debugger]
  • Several improvements to user experience: Panels are now dynamically positioned so a single panel is centered. Better OVROverlay integration. Allow using a mouse to interact with panels in Unity Editor Play Mode. Console bugs fixed.
  • Support flexibility for advanced debugging usage: With the new RuntimeAPI, you can programmatically add debug members to the inspector in runtime. With the new IPanelRegistry API, you can extend the Immersive Debugger with your own UI as a separate panel.