Fixed gravity vector which results in better point mapping for Acoustic Ray Tracing
Fixed a bug where Geometry components on an LOD group could fail to include some children into the acoustic geometry
Fixed a bug where components would not save their state on project close and re-open
Fixed Unreal crash when deleting a root actor containing a UMetaXRAudioRoomAcousticProperties component
Fixed a bug where files sometimes wouldn’t save correctly when using Perforce integration
Fixed a bug where newly baked acoustic map points would sometimes disappear in the viewport
Fixed a bug where a crash could occur when previewing sounds in the Editor