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Meta XR Audio SDK Unreal

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Updated: Apr 29, 2025|
Version
76.0
Meta XR Audio SDK for Unreal provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.

Version 76.0 Release Notes

What's New
  • The plugin is now built by default for Unreal Engine 5.5
  • Added functionality where Source Control integrations will now automatically make new baked files marked for add

  • What's Fixed
  • Fixed gravity vector which results in better point mapping for Acoustic Ray Tracing
  • Fixed a bug where Geometry components on an LOD group could fail to include some children into the acoustic geometry
  • Fixed a bug where components would not save their state on project close and re-open
  • Fixed Unreal crash when deleting a root actor containing a UMetaXRAudioRoomAcousticProperties component
  • Fixed a bug where files sometimes wouldn’t save correctly when using Perforce integration
  • Fixed a bug where newly baked acoustic map points would sometimes disappear in the viewport
  • Fixed a bug where a crash could occur when previewing sounds in the Editor

  • Improvements
  • Significant increase in audio quality and accuracy for diffraction in Acoustic Ray Tracing