A new feature was added which allows users to map Meta XR Acoustic Materials to existing Physical Material components instead of manually placing Meta XR Acoustic Material components throughout their game geometry
A new feature was added which allows users to toggle Medium Absorption for specific audio sources. This feature is specific to Acoustic Ray Tracing, and when enabled it applies frequency specific attenuation over distance based on the medium the sound travels through
Meta XR Acoustic Geometry and Meta XR Acoustic Material components can now be created and modified within the blueprint editor
You can now assign a color to a Meta XR Acoustic Material component. This allows you to more quickly visualize what materials you are using in your level
There are now individual toggles for each type of visualizer (Geometry, Map, Control Zone, and Room) as well as a global visualizer toggle