Meta XR Audio SDK for FMOD provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Version 83.0 Release Notes
What's New
Added a new control called Distance Override that forces the usage of the min/max distance slider on the Meta XR Audio SDK plugin instead of the slider on the event macro
In Unreal, the Geometry Component can now be applied to Blueprints
In Unreal, Added a new toggle that allows separate enabling of the Geometry visualizer for editor versus play mode
What's Fixed
In Unreal, the Control Zone visualizer now works with Vulkan Preview
In Unreal, fixed some crashes related to the acoustic ray tracing gizmos