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Meta XR Audio SDK FMOD

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Updated: Aug 26, 2025|
Version
78.0
Meta XR Audio SDK for FMOD provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.

Version 78.0 Release Notes

What's New
  • In Unreal, the Meta XR Acoustic Geometry will now work when placed on Instanced Mesh components

  • What's Fixed
  • In Unreal, fixed a bug where in certain scenarios with nested Meta XR Acoustic Materials could result in incorrect materials being applied to its associated mesh
  • In Unreal, fixed a bug that could cause a crash when attaching a Geometry component to an ALandscape
  • In Unreal, fixed a bug that caused Geometry components to remain activated even when deactivated via blueprints

  • Improvements
  • In Unity, added the ability for the Meta XR Acoustic Geometry component to point to a pre-baked file and load successfully while placed on an object that has no static mesh
  • In Unreal, improved the log when users have multiple Geometry components with the same name to include the Actor names associated with this duplication
  • In Unreal, improved the file name selection options for Geometry components to enhance support for usage with blueprints