Meta XR Audio SDK for FMOD provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Version 78.0 Release Notes
What's New
In Unreal, the Meta XR Acoustic Geometry will now work when placed on Instanced Mesh components
What's Fixed
In Unreal, fixed a bug where in certain scenarios with nested Meta XR Acoustic Materials could result in incorrect materials being applied to its associated mesh
In Unreal, fixed a bug that could cause a crash when attaching a Geometry component to an ALandscape
In Unreal, fixed a bug that caused Geometry components to remain activated even when deactivated via blueprints
Improvements
In Unity, added the ability for the Meta XR Acoustic Geometry component to point to a pre-baked file and load successfully while placed on an object that has no static mesh
In Unreal, improved the log when users have multiple Geometry components with the same name to include the Actor names associated with this duplication
In Unreal, improved the file name selection options for Geometry components to enhance support for usage with blueprints