In Unity, fixed an issue where audio could sound incorrect if there was scaling applied to the Audio Listener
In Unreal, fixed gravity vector which results in better point mapping for Acoustic Ray Tracing
In Unreal, fixed a bug where Geometry components on an LOD group could fail to include some children into the acoustic geometry
In Unreal, fixed a bug where components would not save their state on project close and re-open
In Unreal, fixed Unreal crash when deleting a root actor containing a UMetaXRAudioRoomAcousticProperties component
In Unreal, fixed a bug where files sometimes wouldn’t save correctly when using Perforce integration
In Unreal, fixed a bug where newly baked acoustic map points would sometimes disappear in the viewport
In Unreal, fixed a bug where a crash could occur when previewing sounds in the Editor