Develop
Develop
Select your platform

Meta XR Audio SDK FMOD

Download
Updated: Apr 29, 2025|
Version
76.0
Meta XR Audio SDK for FMOD provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.

Version 76.0 Release Notes

What's New
  • The plugin is now built by default for Unreal Engine 5.5
  • In Unreal, added functionality where Source Control integrations will now automatically make new baked files marked for add

  • What's Fixed
  • In Unity, fixed an issue where audio could sound incorrect if there was scaling applied to the Audio Listener
  • In Unreal, fixed gravity vector which results in better point mapping for Acoustic Ray Tracing
  • In Unreal, fixed a bug where Geometry components on an LOD group could fail to include some children into the acoustic geometry
  • In Unreal, fixed a bug where components would not save their state on project close and re-open
  • In Unreal, fixed Unreal crash when deleting a root actor containing a UMetaXRAudioRoomAcousticProperties component
  • In Unreal, fixed a bug where files sometimes wouldn’t save correctly when using Perforce integration
  • In Unreal, fixed a bug where newly baked acoustic map points would sometimes disappear in the viewport
  • In Unreal, fixed a bug where a crash could occur when previewing sounds in the Editor

  • Improvements
  • Significant increase in audio quality and accuracy for diffraction in Acoustic Ray Tracing in Unreal